quarta-feira, 12 de abril de 2017

How did you move the tool to develop a Demo - Breakout Style.





Duality is very similar to Unity, both in its visual and also in relation to the techniques of creation of the objects in scene.
To create an object in the scene you first have to create a "Game Object" and thus associate elements inside it, such as: 'RigidBody', 'Sprite' and 'Transform'. Which is not very different in Unity. In Unity there are only two screens: the game scene and the editing scene.

Duality features 3 types of Views:
Game View - View the game scene;
RigidBody Editor - Edit the "Rigidborys" of objects;
Scene Editor - Position objects on the scene, change their dimensions, add physics, among other things.

Other visible similarities are:
Moving the camera through the mouse;
The scripts are almost the same as those applied to Unity (similar names);
The way to create a Prefab also uses the similar Unity method;
Things I found difficult to handle with Duality:
Use Visual Studio as the default to open the scripts.

Overall, the interface is nice. Difficult is to manipulate certain things involving both scripts and object properties.
The way scripts are associated with in-scene objects;
The way the "Rigidborys" is edited.
By default when you add a "Rigidbory" to an object, it generates a circle.
To edit correctly depending on the object it is necessary to delete this circle and create a new form, where, through point connections, the "Rigidbory" fields are formed.


It is an interesting tool, if you want to learn about game development programs, it was not easy to handle.
Following some tutorials from Duality's own site, my friend and I tried to make a game using the dynamics of Breakout.


Demo - Breakout


By: Tulio Pulgrossi and Yago Lamana


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